
The basic idea here is, we want to make sure everybody has a different and unique take when they play the game. Abilities, skills, what players can expect here? All five expansions we created over the past couple of years.Ĭustomization is also a very important part of Path of Exile.

So all the content, basically the content from all the expansions. You’re also rolling out new content and every Xbox owner will have access Act I to Act V as well? So that’s sort of an example, but there’s a couple of skills where never going to work on console so we just removed them. On Xbox, we turned it into a channeling skill where you hold it down where you move your character around with the left stick.
#Path of exile 2 xbox one Pc#
An example of this is Whirlwind, where in the PC you would tag a location and you would whirl from where you are to where you clicked. There are just a few spells where we had to change how they work entirely. And that actually usually works pretty well. For a lot of skills we had to, basically come up with, to determine where does the game think this should be going based on this direction. But with a controller obviously, one really has the ability to specify a direction. So example is a thing like totems where you could push them, you put them in a very specific location with a mouse. The main challenge is around skills that need to be targeted to a specific location. How have you adjusted for the controls, mainly because it was on keyboard and mouse to now more of a controller scheme? It ends up being, that we couldn’t really have a 1:1 realm. The reason why we are doing that is because the console controls have a sense of changing some balance, changing how some skills work, and so on. Is this symmetrical with PC users who have PoE accounts can login to Xbox One?

But I’m not necessarily expecting some big exodus from PC to console, we mainly want to bring the game to a new audience. I know there’s going to be a lot of people who, I mean honestly, I actually find myself enjoying this myself just sort of sitting down on the couch and being able to relax while your playing. We’re primarily interested in expanding our audience with new players. Our goals aren’t necessarily go get our PC players over. What can players look forward to in the Xbox One version of Path of Exile?įor Xbox we wanted to try and get everything as close as possible in terms of content to the PC version but presumably something that is going to be launching the same time cause our expansion has six new acts so there’s a huge amount of new content for players to explore.įor those Path of Exile players on PC, what would be the incentive if they also owned an Xbox console? My name is Jonathan Rogers, I’m the Technical Director for Grinding Gear Games. What’s your name, role/title working on Path of Exile?

This includes fights against basic monsters! Fights in the first three Acts will be tougher but more responsive, involved and dynamic.

Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change. Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84.Note, the balance changes made to Act One Bosses and monsters also apply to their Endgame Map versions. We have rebalanced various monsters found throughout Act One to make them more dangerous.This includes Axiom Prison, where Brutus guards, and Siren's Cove, where Merveil lures sailors to their deaths. In this act, the exile washes up and makes to a settlement before pushing on to discover what lies beyond. Act One is Path of Exile's first storyline act, taking place on the shores of Wraeclast.
